Miklós Déri
3D generalist, concept designer és Unreal Engine cinematic artist
3D Generalist, Concept Designer and Unreal Engine Cinematic Artist. As a concept designer, he has worked on films such as Dune and Poor Things, as well as on the series Halo and Shadow and Bone. Since 2020, he has been a Senior 3D Generalist and Environment Lead in the real-time cinematic team at Digic Studios.